Afrika Korps Command Cards
(FW242C)
Contains 34 cards to enhance your force, field iconic warriors and cutomise your units.
Command Cards provide Flames Of War generals with a way to further personalise and enhance their forces.
These optional cards include a range of options that can enhance or change your gaming experience by adding new Formations, Upgrades and Warriors, giving you even more choice when building your force.
Many Command cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'.
Command cards can be added to your force in two ways. You can add them to your normal point cost, just as you would add a Unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command cards to their lists.
Rapid Fire – Unit
Clever Hans – Unit
Schnell – Unit
Deadly Gunner – Unit
Erwin Rommel – Warrior
Josef Rettemeier – Warrior
Blitzkrieg – Formation
Mission Tactics – Formation
Panzer-Knacker – Unit
Every Shot Counts – Unit
Captured 25 Pdr Artillery - Build, Unit
Captured 6 Pdr Anti-tank - Build, Unit
Pioneer Company – Formation
Armoured Car Company - Build, Formation
Trench Fighter – Formation
Pure Luck – Force
Softskin Transport - Build, Unit
Charmed Life – Formation
Cut Them Down – Formation
Captured Tank – Formation
Fortify The Building – Formation
Dead Eye – Unit
Marksman – Formation
Hidden In Plain Sight – Formation
Diversionary Tactics – Force
Roll Over Them – Unit
Dummy Minefield – Force
Ferocious Valour – Formation
Clever Tactics – Formation
Elite Crew – Formation
Precise Gunner – Formation
Pinpoint Accuracy – Formation
Forward Scouts – Unit
Brandenburgers – Force
Panzerknacker
This card (and Sticky Bombs) give an interesting option to infantry forces, giving enemy tanks something extra to fear. Having some of these upgrades as cards in your deck will make tanks think twice when assaulting your troops. On the other hand, they cost 2 points each, so players have to make a hard choice between arming all their troops with Panzerknackers or taking that extra unit in your force.
Rapid Fire
Certain familiar special rules like the old Tiger Ace abilities live on as Command cards. Some might seem pricey at first, but in the hands of a clever commander, they can be worth every point.
Soft Skin Transports
This option is for those players who want to employ trucks and unarmoured halftrack vehicles. This card gives your lists flexibility, while the standard army lists mean you don’t have to paint up 20+ trucks for your force unless you want to. It adds choice to new forces and allows players to use the transport models they already own.
Battlefront Miniatures