KV-1 obr 1939/1940
(SU080)
includes one KV-1 Heavy Tank (with obr 1939 & obr 1940 gun options) & one Tank Commander.
The KV tank was a new type of heavy tank, a rejection of the multi-turreted designs like the T-35 and T-28 that had dominated the 1930s. During combat tests against the Finns during the Winter War, the new design proved itself superior to multi-turreted SMK and T-100 designs.
In 1939 a production run of 50 was ordered. When Operation Barbarossa began, the Red Army had 508 new KV tanks. So effective was its armour that the Germans were incapable of destroying it with their tanks or anti-tank weapons and had to rely on pioneers with anti-tank mines, 8.8cm FlaK36 anti-aircraft guns, or s10cm K18 guns to knock them out. German advances were brought to a halt while pioneers or guns were moved up to deal with the seemingly immovable obstacles. On 23 June 1941 a single KV-2 tank of 3rd Mechanised Corps held up the entire 6. Panzerdivision for one day during the Battle of Raseiniai.
The KV-1 obr 1939 in Flames of War
Mobility: Slow tank
Armour Front: 8
Armour Side: 7
Armour Top: 2
Co-ax MG, Hull MG, Turret-rear MG, Limited vision, Unreliable
76mm L-11 gun
Range: 24”/60cm
Rate of Fire: 2
Anti-tank: 8
Firepower: 3+
The KV-1 obr 1940 in Flames of War
Mobility: Slow tank
Armour Front: 8
Armour Side: 7
Armour Top: 2
Co-ax MG, Hull MG, Turret-rear MG, Limited vision, Unreliable
76mm F-34 gun
Range: 32”/80cm
Rate of Fire: 2
Anti-tank: 9
Firepower: 3+
Turret-rear MG
While not very practical for long-range shooting, a machine-gun mounted in the back of the turret is perfect for discouraging boarders in an assault.
A Turret-rear MG may not shoot, it is purely defensive.
In assault combat, if a hit from an Infantry or Gun team is allocated to a Tank team armed with a Turret-rear MG, the team that scored the hit must take another Skill Test.
■ If they pass the second Skill Test, the assaulting team gets past the machine-gun to hit the tank and the tank must take an Armour Save as normal.
■ If they fail the second Skill Test, the machine-gunner managed to keep the infantry at bay and protect the tank, and the assaulting team fails to score a hit.
Bailed Out Tank teams do not benefit from their Turret-rear MG.
Limited Vision
In order to pack more into small tanks, some tank designers reduced the crew to a minimum and severely
limited the number of vision devices. Thus, the tanks require the commander to operate as a somewhat vision-impaired gunner as well.
Tanks with Limited Vision add +1 to the score required to hit when shooting any weapon except an AA MG at
targets that are entirely behind a line drawn across the front of the tank’s turret before they rotate their turret to face the target.
Tanks with Limited Vision must rotate their turret to point straight ahead when they move.
Unreliable
Whether poorly designed, unsuitable for the conditions, or requiring more maintenance than current supply considerations will allow, these vehicles have a significant chance of breakdown when pushed too hard.
If an Unreliable vehicle attempts to move At the Double, roll a die. On a roll of 1 the vehicle becomes Bogged Down.